A beautifully textured scene is useless without proper illumination and camera framing. V-RayMax Converter Pro handles the conversion of: Standard Omni, Spot, and Direct lights into Corona Lights and Photometric lights into V-Ray equivalents
Render engines use different physical intensities for lights. If your converted lights appear too bright, use the script's global light multiplier slider to scale the intensities down.
The converter ensures a high level of accuracy in conversions, reducing the need for manual adjustments and minimizing errors. v-raymax converter pro
For 3D artists and professionals using Autodesk 3ds Max, switching between different render engines can be one of the most daunting and time-consuming parts of a project. The core issue lies in material incompatibility—a scene built with V-Ray materials will not render correctly in Corona, and vice versa. This is where comes in, establishing itself as a powerful, professional solution to bridge the gap between rendering ecosystems.
: Features built-in tools for removing legacy assets, missing assets, and general scene "garbage". A beautifully textured scene is useless without proper
is a professional-grade Autodesk 3ds Max script designed to effortlessly convert entire 3D scenes—including complex materials, lighting, cameras, and proxies—between different rendering engines. Formerly known as "V-RayMtl Converter", this tool has evolved into an essential production asset for game developers, ArchViz studios, and 3D modelers who need to translate assets seamlessly without rewriting physical material properties from scratch.
: Direct conversion for seamless exporting into software like Gestaltor or Babylon.js. The converter ensures a high level of accuracy
Converts standard omni, spot, and directional lights into VRayLight equivalents.