The primary units in are divided between European (Barracks) and Arabian (Mercenary Post) troops, each with distinct stats for health, damage, and movement speed. European Units (Barracks)
The premier shock troop. They move quickly and deal massive damage, making them perfect for "mace rushes" against enemy Lords. Crossbowman Cost: 20 Gold + 1 Crossbow + 1 Leather Armor Speed: Slow Armor: Medium Attack: High (Ranged)
Short-range, high rate of fire; effective against unarmored units. Invisible until close; can climb walls without ladders. Horse Archer Fast and can fire while moving; highly versatile. Arabian Swordsman Slightly faster but less armored than European Swordsmen. Fire Thrower Throws fireballs to ignite buildings and troops. Specialized & Support Units
These units are typically recruited using a combination of gold and manufactured weapons from your Armory. stronghold crusader unit stats
Medium health, fast speed. They dig underground tunnels to collapse enemy stone walls from beneath, dying in the process.
The primary assault force. Swordsmen can absorb heavy punishment while systematically dismantling castle gates and heavy infantry defensive lines. Cost: 40 Gold, 1 Sword, 1 Iron Armor, 1 Horse Health: High Damage: Very High Speed: Very Fast (While mounted)
Devastating against wooden buildings and tightly packed infantry. Their fire spreads and creates chaotic damage. The primary units in are divided between European
The cheapest unit. Ideal for clearing moats and setting fire to buildings. 3. Key Unit Stats and Combat Mechanics
Understanding stats isn't just about HP; it's about .
Which are you struggling against? (e.g., The Wolf, Richard the Lionheart) Crossbowman Cost: 20 Gold + 1 Crossbow +
Effective in mass groups against unarmored targets like Spearmen or Archers. Cost: 60 Gold Speed: Fast Armor: Medium Attack: High
A cheap, fast unit used exclusively to place ladders against enemy stone walls, allowing your melee infantry to bypass gatehouses.