Start by mapping the perimeter of your location. Use the wall tool to trace the basic shape of the room. Double-tap nodes to create corners, and use two-finger pinch gestures to scale the room dimensions accurately. Adding Architectural Elements
Organize your plays using a logical naming convention inside the Play Manager: 01_Passing Game -> Dropback / Play Action / Screen Passes 02_Running Game -> Inside Zone / Gap Schemes / Sweeps 03_Situational -> Third Down / Red Zone / Goal Line Exporting Options
Move Camera A to track the movement or create a camera move (like a dolly or tracking shot). Tracking Shot Lists shot designer tutorial portable
: A contextual menu to change player labels, colors, and line styles.
Quick location survey
Download dedicated mobile blocking apps like Shot Designer, Cinescore, or Artemis Pro on your smartphone or tablet. These tools allow you to create clean overhead camera diagrams, blocking paths, and lighting setups directly from the palm of your hand. Build an Overhead Diagram
Navigate to the "Lighting" menu. You’ll find icons for everything from Fresnels and Kino Flos to LED Panels and Par Cans . Start by mapping the perimeter of your location
The foundation of any diagram is the floor plan. On portable devices, you can build this from scratch or use existing assets:
Mount your camera to your travel tripod. Spread two tripod legs wide and keep the third leg slightly off the ground. Gently pivot the tripod on those two anchored legs to create a perfectly smooth, horizontal tracking shot. Adding Architectural Elements Organize your plays using a
Drop doors and windows directly onto the walls. They act as "negative objects" that automatically cut holes into the structure, behaving exactly as they would in reality. 2. Staging Actors and Characters
: Add doors and windows from the menu; these "stick" to walls even if you move them later.