Version 0.17.0.2 is being hailed as a "stable" milestone. If you previously found the shader too "fidgety" or prone to crashing your game, this is the version to jump back in with. It provides a much cleaner baseline for creating presets in games like Skyrim, GTA V, or The Witcher 3. How to Install Ensure you have the latest version of ReShade installed.
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This is primarily a building on v0.17.0.1. Key changes include: rtgi 0.17.0.2 release
Access the RTGI shaders through the official Patreon or authorized distribution points.
Micro-shadows form naturally in crevices, corners, and joints. Version 0
Previous versions suffered from "boiling" artifacts on fine geometry (fences, grass, hair) when using lower ray counts. Version 0.17.0.2 introduces an improved temporal reprojection filter that significantly reduces noise without blurring dynamic details. Users running at 1080p with medium ray counts will notice a smoother, more cinematic image.
If you are a PC gamer who loves modding, you are likely familiar with Pascal Gilcher’s RTGI (Ray-Traced Global Illumination) shader for ReShade. It is the gold standard for bringing realistic, dynamic lighting to older or unoptimized games without needing official engine-level ray tracing. How to Install Ensure you have the latest
It still fails in some UE5 titles ( Remnant 2 , Immortals of Aveum ) because those engines use a custom, inverted, or pre-tonemapped depth buffer. You’ll need to manually edit the RTGI.fx constants or use a third-party depth buffer unlocker.
The release of Pascal Gilcher’s marked a historic milestone for the PC gaming modding community. Distributed primarily through the Pascal Gilcher Patreon , this specific beta build bridged the gap between old-school game rendering and modern, ray-traced visuals. By utilizing the post-processing power of ReShade, the RTGI shader injected fully dynamic, realistic, and immersive light bouncing into classic and modern games alike—completely bypassing the need for native engine integration.
Models both diffuse and specular lighting by simulating how light physically interacts with objects in a scene.