, allowing the shader to detect smaller geometric details and avoid light "leaking" through thin walls. Enhanced Denoising
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
To get the most out of this shader, you can't just "plug and play." Follow these steps for that premium look:
Set between 1.2 and 1.5 to make color bleeding distinct.
In Skyrim inside a dungeon:
Summarize that while RTGI 0.36.1 is a "post-processing" effect with inherent limitations (it can only trace what is visible on screen), it represents a massive leap in bringing high-end visual fidelity to older or non-RT-capable game engines.
: The high-quality presets model both diffuse and specular global illumination, resulting in very stable lighting with minimal flickering compared to other post-processing solutions. marty's mods Common User Criticisms & Limitations "Bleed Through" Artifacts : Because ReShade only has access to the depth buffer , RTGI often "shines through" UI menus, smoke, or fog. Setup Complexity
Run the installer, select your game’s main executable (.exe), and choose the correct rendering API (DirectX 11, DirectX 12, or Vulkan).
Increase your Step Count . Alternatively, adjust the Z-Thickness slider. This tells the shader how "thick" objects are in screen space, preventing light from passing through solid surfaces. UI Blurring and Shimmering
Run the RTGI shader at half-rate resolution. The advanced denoiser in 0.36.1 will upscale the lighting convincingly, saving up to 40% performance.
: Download the latest version from ReShade.me . Select your game's .exe and the correct rendering API (DirectX 11/12, Vulkan, etc.).
What are your and processor (CPU) specs? What resolution (1080p, 1440p, 4K) do you play at?
Light bounces off colored surfaces to illuminate adjacent objects.
The shader is now much smarter at cleaning up the "grainy" look inherent to ray tracing, leading to a buttery-smooth image. Increased Ray Count:
Are you experiencing any specific like flickering, black screens, or massive lag?