Prison Architect 1.02 -35409- Dlc __hot__ Here

Checkpoints at docks prevent massive influxes of waterborne contraband.

The Island Bound expansion pack alters structural gameplay by removing standard perimeter walls and replacing them with deep sea trenches. To run an efficient island facility, you must master two new transport modes. ⛴️ Ferry Ports (The Heavy Lifters)

The 1.02 architecture fundamentally streamlines micromanagement by decoupling security tasks from generic multi-menus.

: Use distinct white-and-teal uniforms to differentiate them from standard security staff. specific code logic for this unit's AI, or should we look into new room types for a different DLC? Prison Architect 1.02 -35409- DLC

If you are experiencing issues common to this build:

: Build an outer wall, a 10-tile gap, and an inner wall to prevent contraband throwing.

When downloading user-created content, ensure the mod was updated around the timeline of this build. Modern mods intended for version 2.0+ or Paradox-era updates will cause immediate crash-to-desktop errors. Checkpoints at docks prevent massive influxes of waterborne

Because 1.02 lacks the "Staff Needs" feature, guards never get tired. However, they also never sleep in Escape Mode. This makes escaping at night harder but more satisfying. Digging tunnels is slower, but vent crawling is faster. Use the "Tools" tab to craft a wooden pickaxe from the workshop.

Station a permanent guard dog patrol along the immediate unloading platform. High-end Weapons, Tools, Communication Devices Scanner Machines

Even with new features, maintaining a good guard-to-prisoner ratio is key. Aim for 1 guard per enclosed area (cell block, canteen, workshop) and keep around 5-10% of your total capacity as unassigned, roving guards. ⛴️ Ferry Ports (The Heavy Lifters) The 1

I can provide a step-by-step room layout or room scheduling guide tailored to your choice. Share public link

Features eight new prison layouts, ranging from tight city prisons to expansive island complexes.

This expansion introduces fully realized agricultural economies to your prison yards. Inmates can cultivate raw ingredients like wheat, apples, and potatoes. These can be transferred directly to the kitchen pantry to offset standard food distribution costs or exported outside for a pure financial profit. It also features green-energy infrastructure like solar panels and wind turbines. 2. Island Bound

If you are running the Psych Ward DLC on build 1.02, your primary challenge shifts from simple containment to complex mental health management. 1. Padded Cells and Asylum Architecture

Includes specialized buildings for increased management options. C. Psych Ward