The Ultimate Game Dev Tycoon 1.7.6 Guide: Master Your Studio
Look for staff with a high "Speed" and "Research" stat early on. You need a mix of Design-heavy and Tech-heavy employees.
I’ve been using the Game Dev Tycoon 1.7.6 Guide (the community-updated one) for my last few playthroughs, and overall it’s a great resource – especially if you’re tired of releasing flops or going bankrupt by year 3. Game Dev Tycoon 1.7.6 Guide
| Genre | Best topic(s) | Second best | |-------------|-----------------------------|---------------------| | RPG | Fantasy, Sci-fi | Virtual World | | Action | Fantasy, Martial Arts | Futuristic | | Simulation | Virtual World, Modern | Sci-fi | | Adventure | Fantasy, Mystery | Detective | | Strategy | Modern, History | Sci-fi | | Puzzle | Abstract, Kids | Mystery |
: Train your staff until their primary stats exceed 500 points. You will need to unlock "Large Games" from the research menu for 140 Science points. The Ultimate Game Dev Tycoon 1
If you are looking for specific, in-depth breakdowns of the best combinations, I recommend looking at the Game Dev Tycoon Reddit Guide for 1.7.6. If you'd like, I can:
| Year range | Primary | Secondary | Avoid | |------------|----------------|----------------|--------------------| | 1–3 | PC | – | Consoles (low install base) | | 4–5 | PC + G64 | G64 first | – | | 6–8 | G64 + mBox | mBox | PC (declining) | | 9–12 | mBox + GX | GX | G64 | | 13+ | GX + Holo | Any new platform | mBox | | Genre | Best topic(s) | Second best
The "slider" mechanics are the core of game success in Game Dev Tycoon . While there is no single "perfect" set of sliders for every game, the community has established best practices for 1.7.6. Engine/Tech: High Gameplay/Design: Medium/High Story/Quests: Low/Medium RPG Games: Engine/Tech: Medium Gameplay/Design: Medium/High Story/Quests: High Simulation Games: Engine/Tech: High Gameplay/Design: High Story/Quests: Low/Medium
[TES] ---> [G64] ---> [Gameling] ---> [Vena Gear] ---> [PlaySystem] (Cheap) (Popular) (Handheld) (Niche) (Massive Market)
Research is arguably the most important activity in the game. Research points (RP) unlock new features, technologies, and gameplay options. You generate RP by conducting research between game development cycles.