Fightcade Lua Hotkey -
-- Initial state local showHitboxes = true -- Inside input loop if keys["H"] then showHitboxes = not showHitboxes end -- In your drawing function if showHitboxes then drawHitboxes() end Use code with caution. C. Dummy Record/Playback
Here’s a complete input.lua you can adapt. It supports multiple hotkeys, per-key state tracking, and automatic macro cancellation.
Standard emulator hotkeys are hardcoded and rigid. Lua integration acts as a bridge between your keyboard or arcade stick and the game’s internal RAM.
Standard emulator mapping only detects direct controller inputs for game actions. Lua scripts bypass these limits by reading your keyboard or arcade stick inputs directly and interacting with the emulator's memory. fightcade lua hotkey
Standard emulator mapping allows you to map basic buttons like Coin, Start, and directions. However, it lacks advanced functionality. Lua scripts bridge this gap by monitoring your inputs in real time and executing complex emulator commands instantly. Key Benefits
function checkHotkeys() local keys = input.get() if keys["Lua Hotkey 1"] then -- Insert your feature here, like opening a menu print("Menu Opened!") end end -- Run this every frame gui.register(checkHotkeys) Use code with caution. Copied to clipboard
Here's a simple Lua script that displays a message when a key is pressed: -- Initial state local showHitboxes = true --
The VSAV training script documentation shows that Lua Hotkey 1 can open the training menu, while Lua Hotkey 4 can return to character select.
Below is a concise, practical guide to creating and using Lua hotkeys in Fightcade (for input mapping, save states, cheats, or UI toggles). Assumes Fightcade 2 with FinalBurn Neo cores; adapt paths/filenames if using different cores.
A that demonstrates all these techniques together Instructions for customizing the keys Where to find community-made scripts for specific games It supports multiple hotkeys, per-key state tracking, and
Turn hitboxes, input displays, or frame data overlays on and off mid-match.
Fightcade’s emulation core (FB Neo) exposes an API through the emu and gui namespaces. Hotkeys are registered using the emu.register_frame() or emu.register_before_frame() functions to continuously check key states.
: Go to Game > Lua Scripting > New Lua Script Window , browse for your .lua file, and click Run .