Ets2 135 To 136 Patch New

: Significant reduction in micro-stutters and frame rate drops in dense cities.

For players who already owned the France DLC, this was essentially a free expansion pack delivered without any additional cost.

Expanded support for distinct European country license plate formats within the game's code. Key Differences at a Glance Feature / Element Version 1.35 Version 1.36 DirectX Version DX9 & DX11 Support DX11 Exclusive Corsica & Sardinia Sardinia only Corsica Added Random Events Normal traffic only Detours & Road Closures GPS Routing Standard Fastest/Shortest route GPS Avoidance Pins How to Access older Versions via Steam ets2 135 to 136 patch new

The most significant architectural change in patch 1.36 was the complete removal of the DirectX 9 (DX9) rendering backend.

: Improvements to SMAA help smooth out jagged edges, particularly on thin objects like electrical wires. A Note for Mod Users : Significant reduction in micro-stutters and frame rate

Borrowing a popular (and sometimes frustrating) feature from American Truck Simulator , SCS Software introduced Unpredictability:

While DX11 support was introduced experimentally in 1.35, 1.36 marked its official maturity. Key Differences at a Glance Feature / Element Version 1

This added a strategic layer to fleet management that had been missing since the feature's introduction.

Players can now set specific "avoidance pins" on their GPS to bypass certain roads or areas during navigation.

The roads of Europe became more diverse with the introduction of . These included:

The most monumental change in the 1.36 update was the complete transition to as the game's graphics API, with the removal of support for the legacy DirectX 9. As SCS Software explained, this represented "probably the biggest system change we have ever implemented". Moving away from DX9 allowed developers to fully leverage modern hardware, eliminating many of the API's former limitations.